PAX Online: Fractured Veil – Zombie Survival PvP MMO. Dev interview and giveaway!
I know exactly what you are thinking: “not another zombie game.” This isn’t ‘just another zombie game’. This is Fractured Veil. So now that the initial concern is out of the way, let’s get on with it!
Paddle Creek Games (PCG) has managed to take an otherwise crowded theme and mold it into a work of art that brings lots of excitement back into the zombie survival spotlight with features that set itself apart from the norm. Yes, it has hordes of zombies. Yes, it is survival. What if I told you that the survival and MMO genres have collided like an unstoppable force meeting an immovable object? What if I told you it has dungeons to conquer and lots of exploration? What if I told you while base building, crafting, and farming to survive against zombie horde attacks – thirsty players will be coming to beat down your walls? WHAT IF I told you that there will be a drone spying on you and streaming encounters live on Twitch or Youtube for all the world to see as you progress and conquer objectives? Well, folks, this is exactly what I am telling you, and it sounds absolutely like a fun-packed adventure of mayhem and surprises!
I will never do the insurmountable lore and vivid story they have created justice, but I will attempt to simplify it without butchery (for more, check out the stories section of their webpage; it is an astounding read for a game in development – hype anyone?). The futuristic gameplay is set in Maui. You are locked into the 2120s. A teleportation company called Veilcorp had started a teleportation system in 2050 like we have all theorized about so that people could travel from one place to another conveniently and efficiently. The system is known as the Veil. As great technology often goes, the system did not pan out as planned. Instead of a neat transportation device to help you get to Thanksgiving dinner more efficiently, it began sending users to other versions of the world, known as fractures. (Marvel multiverse vibes anyone?) Now you are a forgotten backup of a person residing in a database within an otherwise fractured world in the year 2120.
This system has brought diseases, mutants and who knows what else through the veil. The results? Chaos and destruction creating an environment in which an unfit society is trying to thrive. As a player, you start out as a human being restored from a backup file whose identity and DNA were zapped into non-existence as a result of a system failure when the fracture occurred. You are a backup of no one. This is where you start your adventurous survival gameplay. Lost in an unknown version of your world, without identity and, of course, naked. Every gamer’s dream, right? A dystopian world? Check. Monsters to slay? Check. Bases to build? Check. Worlds to traverse? Check. But wait, there’s more…
Fractured Veil offers a crafting system that is constantly improving and a full base-building system, much like survival folks are used to. With these things in place, you will also have plenty of things to wack, shoot, explode and maybe burn your enemies to oblivion. There will be interactive NPCs, quests, dungeons, loot, and lore combined with things trying to end you lurking in every shadow. With this recipe – we have the proper chemistry of two genres colliding: MMORPG and Survival – MMOSRPG? I don’t know, we may need a more creative acronym.
I was fortunate enough to interview Ryan Wiancko, the Product Director of PCG and learn what is different/exciting with their product. The vision of this game is to take the MMO world (World of Warcraft, Black Desert Online, Guild Wars) and mix it with the survival world (Ark, 7 Days to Die, Rust). Ryan shared that the game has been in development for 4 years. As critics and seasoned gamers themselves, they are just now starting to lift the veil (pun intended). They wanted to share this product as their visionary dream rather than the false hope of another concept. The team is made of professionals who game and have heaps of knowledge/experience within the industry. If you have played many early access games over the past few years, you understand why that alone is a breath of fresh air.
How many players will be allowed on teams?
How many players will a server hold?
Will there be a cash shop?
Will there be seasons/scheduled wipe dates or do you want the world to be persistent?
Is there offline protection?
How are you going to mix the sweaty nerds from Survival (think of the Rust community) who are often over the top toxic with the MMO community? Are you going to let things happen naturally or will there be checks and balances to prevent that stuff from getting out of hand?
So back to gameplay, what is your overall vision on how the drone system will impact gameplay?
Can you capture zombies to use for your advantage or hire NPCs or something?
What about transportation? Is it all on foot or will there be vehicles?
Will the water around the island be incorporated in the gameplay?
How can people get closed testing access?
When will it be available for purchase/early access?
This was a great opportunity to meet with someone from the team at Paddle Creek, and it was a pleasure speaking with Ryan. I have played many kickstarter/early access games and gotten burned – this does not feel anything like that. These guys are gamers with knowledge, a great idea, and a dream coming to fruition. I will definitely be along for the ride and hope to see many of you there! We will keep our eyes glued to their updates and let you know as the project blossoms into what seems to be a proper masterpiece.
If you want to follow Fractured Veil, visit their website for more information: https://fracturedveil.com/